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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Lebowski
C C P C C P Alliance
407

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Posted - 2015.01.05 16:06:10 -
[1] - Quote
Greetings Capsuleers and a Happy New Year to you all!
As mentioned in CCP Seagull's blog, Proteus will bring a new type of mining anomaly, specifically designed to ensure there are enough mining opportunities in starter and career agent systems for new players.
Anomaly Details:
Name: Asteroid Belt Remnants Location: Any starter or career agent system NPCs: None Contents: Various small Veldspar roids (smaller than a single strip miner cycle) spread over a large distance & the remnants of previous mining operations.
These new anomalies can now be found on Singularity & as always, any feedback is welcome, as well as any reports on issues.
Current Known Issues
- Sleeper NPCs are currently spawning in the site.
Thanks in advance!
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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CCP Lebowski
C C P C C P Alliance
420

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Posted - 2015.01.12 16:26:53 -
[2] - Quote
Esmanpir wrote:As part of the mission will an NPC show up and start bumping him off the asteroids, demand a couple of million isk, and then gank his ship just so he can experience real life highsec mining? :-) To my great sadness, this is not part of the plan 
Dangeresque Too wrote:So is this going to be a public beacon type anomaly or a probe scanner insta warp anomaly?
Other than figuring out how to get to the later there is no difference and I don't understand why if they were nerfing sites to be easier to find why they just didn't make them public beacons instead. These are Cosmic Anomalies, warped to through the Sensor Overlay or Probe Scanner (no probes needed). The main difference with these sites and whats currently available to brand new players is that they will always be there (once finished a new site immediately spawns) so there should never be a situation where they have to leave system to find something to mine.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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CCP Lebowski
C C P C C P Alliance
420

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Posted - 2015.01.12 17:18:29 -
[3] - Quote
Dangeresque Too wrote:So as per the 2nd half of the question, why not just make them public beacons instead? The already warpable anoms have never quite made sense, they are put in the probe window with the rest of the sites that have to be probed, yet you don't need probes. So instead of cluttering the screen and increasing clicks required just make the non-scanned anoms public beacons instead (or make all public beacons non-scanned anoms, causing have a split system can be very confusing to new players)?
Recent example being the sleeper structure that randomly shows up in space at the moment, it shows up randomly and is accessed by way of a public beacon that pops up when it is there. Not sure why they didn't toss that into the probe window with the rest of the scanned sites.
I can see your reasoning for sure, though surely your argument that they clutter the probe window could also be made about having them in the overview as beacons.
I myself cant speak to the specific design decisions made for the display of cosmic anomalies but regardless, it seems like an idea that's somewhat separate from this specific anomaly. If you feel passionately about it, I would suggest stating your case in your own thread in the features & ideas section of the forums.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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